![]() That became World Builder, which he developed in 1984 and released commercially through Silicon Beach Software in 1986 (one year before Apple's HyperCard, which Cyan later used to make Myst). In order to write a great adventure game, Appleton felt he needed to write a great authoring tool with which to build it. Nobody had done anything of the sort except for two Japanese games released around this time - Wingman for NEC PC-8801 and Planet Mephius for FM-7. One that would make use of its mouse and graphical menu-driven interface and its relatively high-resolution graphics - 512 by 384 pixels, versus the 320 by 200 pixels offered by IBM PCs and Commodore 64s of the time. ![]() He bought a Mac shortly after its January launch that year and taught himself to write code for it, with help from technical manual Inside Macintosh and Apple software evangelist Alain Rossmann - who gave Appleton a copy of the Macintosh assembler.Īppleton wanted to write a great adventure game on the Mac. World Builder was written in 1984 by a graduate economics student called Bill Appleton. What, for the unaware, is World Builder? Who's this Ray Dunakin guy? And what made his games special? Sultan's Palaceīut let's come back to that later. But a few months ago he finished it, and now Khadpe has reimplemented Ray's third game, A Mess O' Trouble, in this new engine - complete with a fresh lick of paint (though it's still black and white) and a more newbie-friendly interface. ![]() Apple likes to overhaul the innards of its operating system every few years, which has forced Khadpe to rewrite chunks of his new World Builder engine as he's developed it. And he's spent the past decade, on and off, rewriting the World Builder engine for OS X. He's been the proprietor of the Ray's Maze Page since he created it in 1996. But fate conspired to force the games into oblivion as Apple moved the Mac into OS X and then over to Intel processors. His 1990 world-hopping adventure title Ray's Maze puzzled and delighted Mac gamers the world over, despite it having been made with an early black-and-white Mac program called World Builder, and his later games Another Fine Mess, A Mess O' Trouble, and Twisted! only added to his reputation. In the heady days of Macintosh shareware gaming, Ray Dunakin was a star. Some content, such as this article, has been migrated to VG247 for posterity after USgamer's closure - but it has not been edited or further vetted by the VG247 team. If you find these downloads useful, please consider helping the Gryphel Project,which hosts them. ![]() Twisted-16.hqx(1.6M) Twisted 1.6 in the original format. ![]() Twisted-16.zip(1.1M) Twisted 1.6 repackaged into a zipped hfs disk image and checksum file.The disk image can be mounted with Mini vMac. AppletonĪn adventure game made with World Builder."Anything can happen in the mixed-up worlds of Ray’s Maze."Īfm-18.zip(1.3M) Another Fine Mess 1.8 repackaged into a zipped hfs disk image and checksum file.The disk image can be mounted with Mini vMac.Īfm-18.hqx(1.8M) Another Fine Mess 1.8 in the original format.Īmot-18.zip(1.4M) A Mess O’ Trouble 1.8 repackaged into a zipped hfs disk image and checksum file.The disk image can be mounted with Mini vMac.Īmot-18.hqx(1.9M) A Mess O’ Trouble 1.8 in the original format. Rays-maze-15.bin(1.4M) Ray’s Maze 1.5 in the original format.Ĭopyright: Ray R. Rays-maze-15.zip(1.3M) Ray’s Maze 1.5 repackaged into a zipped hfs disk image and checksum file.The disk image can be mounted with Mini vMac. Ray’s Maze series hosted by the Gryphel Project ![]()
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